![]() #define SMAA_EDGE_DETECTION 1 // 1 = Luma edge detection, 2 = Color edge detection, 3 = Depth edge detection 0 seems to affect fine text the least so it's the default. #define SMAA_CORNER_ROUNDING 25 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 98 // Determines the radius SMAA will search for aliased edges This can go insanely low and still look good. Same as above but for the depth edge detection. #define SMAA_DEPTH_THRESHOLD 0.001 // Depth edge detection threshold. If SMAA misses some edges try lowering this slightly. #define SMAA_THRESHOLD 0.10 // Edge detection threshold. If i keep Reshade enabled but disable SMAA via the config the game is buttery smooth.įor reference the other effects I use in BF4 are Lumasharpen, LiftGammaGain, Vibrance, Curves and sometimes cartoon. I've noticed that SMAA is causing microstutter along with a 'full' stutter every few minutes in some games, notably BF4 (very noticeable) and Smite (somewhat noticeable). CeeJay, I wonder if there is something you can assist me with!
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